- Fantasma Games’ rapid growth has necessitated the return of its founder in the CEO position
- Fredrik Johansson is one of the most trusted executives in the company and is now backed by shareholders to take over again
- Johansson is changing positions at an exciting time for the company as it pursues global expansion
Iamge Source: www.fantasmagames.com
As Fantasma Games prepares for rapid expansion and scaling up of its product line, the company’s biggest shareholders have mustered support to bring the founder and chief commercial officer back into the hot seat.
Johansson Back in CEO Shoes
Fredrik Johansson is stepping into the role of a chief executive officer once again as the company is enjoying rapid growth over the past several months. Commenting on his appointment Johansson said:
“We have already achieved a great deal in a short space of time, and has just reported a record first quarter we have tremendous momentum behind us. It is an honor to be leading such an incredible team of people as we continue to strive to create the most entertaining slots in the market.”
Fantasma Games CEO Fredrik Johansson
Thanks to shareholder backing, the man will now have another turn at the wheel and navigate Fantasma Games as it seeks to expand into new markets, build on new partnerships and add more operators to its contact list. Already, the company has a busy roadmap it will aspire to improve upon.
Back in the position of a CEO, Johansson will have several distinct responsibilities, including the supervision of the senior management team and collaboration with all levels of production and development. Fantasma Games will be focusing a lot on slot production moving forward.
One of the key focal points of the development process moving forward is the creation of the so-called narrative-driven slots which will want to elevate the player experience in new and unprecedented ways.
Not only that, but Fantasma Games is already teaming up with BetMGM in Michigan and West Virginia and has benefited from its distribution partnership with Light and Wonder, previously Scientific Games, to help make its products known to bigger audiences.
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